Rec Room
- π¦Became a unicornMar 2021
- πPeak valuation$3.5 Billion β21
- πBecame a UnitardJun 2026
- πΈLast valuationWiped out
Total raised averaged per day over approximately 10.2 years from founding to bankruptcy or shutdown. This is not measured cash burn. Methodology
The rise & fall
10 moments Β· 2016β2026The key moments, with employee sentiment along the way.
π¬ entries paraphrase anonymous, unverified reviews posted publicly on Glassdoor β; dated facts carry their source.
How it happened
Rec Room was a Seattle social-gaming platform where players built and shared games and hangouts across VR headsets, PCs, consoles and phones. Six Microsoft HoloLens engineers β Nick Fajt, Cameron Brown, Dan Kroymann, Bilal Orhan, Josh Wehrly and John Bevis β left in early 2016 to found it as Against Gravity and shipped the first version on Steam that June.
Pandemic-era demand for virtual hangouts took it to 15 million lifetime users; a $100M round from Sequoia and Index in March 2021 priced it at $1.25B, the first VR software unicorn, and nine months later Coatue led $145M at $3.5B post-money with Sequoia, Index and Madrona along. $294M went in over six rounds.
The economics never caught up with the audience: it kept only about 30 cents of every dollar of user-generated-content sales after platform fees and creator payouts, and its bet on letting anyone build on any device buried it in millions of low-quality mobile and console creations that added moderation and infrastructure costs while those platforms never produced strong results.
It cut 16% of staff in March 2025 and roughly half of what remained that August β 141 jobs, about 310 people down to just over 100 β the founders conceding they were too small for the build-anywhere vision and too big to pivot.
On March 30, 2026 the company said it would close for good, having 'never quite figured out how to make Rec Room a sustainably profitable business.' Snap confirmed that evening it had bought select assets and was hiring some of the team into Specs Inc., its AR-glasses subsidiary, on undisclosed terms, and did not take the platform.
Rec Room shipped export tools so players could keep their creations, then went dark at noon Pacific on June 1, 2026, after more than 150 million lifetime players. Fajt resurfaced at Snap as a director of product management.
Source: TechCrunch/Road to VR: $145M at $3.5B post-money led by Coatue, Dec 2021; $100M at $1.25B led by Sequoia and Index, Mar 2021; company blog (Mar 30, 2026): shutdown announced, platform off Jun 1, 2026; GeekWire: Snap bought select assets on undisclosed terms; $294M raised across six rounds
Where they went
- Nick Fajtco-founder & CEODirector, Product Management at Snap Inc.
- Cameron Brownco-founder & chief creative officer (co-signed the Aug 2025 restructuring memo)Not on record
- Dan Kroymannco-founder (social gameplay & backend systems)Principal Software Engineer at SPECS
- Bilal Orhanco-founder (engineering)Not on record
- Josh Wehrlyco-founder (gameplay systems & interaction design)Not on record
- John Bevisco-founder (gameplay design)Not on record
Current roles as self-reported on LinkedIn, retrieved 2026-09-03. See our methodology.
Disclosed investors (14)
Historical funding participation; lists may be incomplete and do not establish current ownership or investor losses.
* Lead in a funding round Β· Crunchbase β Β· 2026-10-13 Β· Methodology Β· Leaderboard










